It looks like my Shadowrun group is interested in playing Cthulhu Tech. This is one game I don't mind running alone because I'm very familiar with the Cthulhu Mythos. The main critique that I have for the game, though, is that they seem like they're trying to do too many things at once, and kept them far too seperate.

For example, you can play many different types of characters. Mecha pilots (of the Robotech or Evangelion variety), Guyver-style shapeshifters, frontline soldiers, Arcane Engineers, Para-Psychics, Magicians, and some kind of dream magician.

However, if one member of your group wants to play an EVA style mecha pilot, and another wants to play a shapeshifter, well, good luck getting them to even work together because they work for two vastly different organizations. It's even worse, because your shapeshifter has an entirely different play style than a mecha pilot. Even if you can come up with a reason for shapeshifters and mecha pilots to work together, you still have other logistics problems. Mecha fight on a much larger scale than everyone else, so while your shapeshifters and psychics are busy fighting people on the ground your mecha pilot is going to be busy destroying city blocks. Good luck writing and managing that encounter, Mr. GM.

You basically have to run a group that is all working for the same group. The book alludes to this, but never explicitly states it. Theoretically, you could probably run a diverse group, but the logistics of it are kind of a GM's nightmare. It would have been better if the developers put one faction in the core book, say the mecha and EVA based factions. Then they could release the more magical factions in a sourcebook. As it is, it just throws a bunch of disparate ideas, each of them equally awesome, and doesn't really go anywhere with them.

It looks like I'm going to run head long into this problem, because some of my players are talking about playing shapeshifters, while others are talking about playing mecha pilots and soldiers.
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( Jan. 26th, 2009 08:08 pm)
As a science fiction fan in the 21st century, it is very amusing to me when a series I like takes place in the year that happen to be living in.

Teehee! You were wrong, Macross.


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